Posts by tg_admin

Buy the TEN GRAND® Dice Game Today

Posted by on Jul 3, 2015 in Facts about TEN GRAND® | Comments Off on Buy the TEN GRAND® Dice Game Today

Buy the TEN GRAND® Dice Game Today

The TEN GRAND® dice game includes 6 dice, handy carrying pouch, instructions, score card and gift box. The six dice, each have an Ace of Spades, a King, a Queen, a Jack, the number 50, and the number 100. TEN GRAND® is a geometric progression of 2, dice game. Geometric progression of 2 refers to the way 4 of a kind are worth twice as much as 3 of a kind are worth and so on. We accept most major credit cards, checks and money orders. TEN GRAND® is a game of action! With each throw of the dice, you risk more and more points and the key is knowing when to say, “I’ll STOP.” Throwing big points...

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Getting Started Playing TEN GRAND®

Posted by on Jul 3, 2015 in Facts about TEN GRAND® | Comments Off on Getting Started Playing TEN GRAND®

Getting Started Playing TEN GRAND®

TEN GRAND® is easy to learn and travels well. It has even been played on Air Force One during the Clinton Administration. There are six dice, each with an Ace of Spades, a King, a Queen, a Jack, the number 50, and the number 100. Options to Playing, Scoring & Trivia About the Game Determine who goes first by each player throwing all six dice 1 time and the highest score goes first. In case of a tie the tying players throw again. Play goes clockwise from the first player. A game will take about 15 minutes per player. One player should be the designated scorekeeper, keeping tally with pen...

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A Player’s Turn:

Posted by on Jun 27, 2015 in Facts about TEN GRAND® | Comments Off on A Player’s Turn:

A Player’s Turn:

A player’s TURN begins by ROLLing all 6 dice. After every ROLL a player only has 2 choices: STOP ROLLing. Add up all the points, write down the score for that turn and pass the dice to the next player or … ROLL again. Deciding that the points are too low, a player can ROLL the dice again, but the second ROLL will be with only 5 dice (or less than 5 dice). In order to ROLL again a player must pull aside at least 1 dice worth points (a 100, or a 50), or any combination of dice worth points and then ROLLs the remaining dice for the player’s next ROLL. The 50 and 100 are worth face value by...

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How the Game got Started

Posted by on Jun 27, 2015 in Facts about TEN GRAND® | Comments Off on How the Game got Started

How the Game got Started

1972 – A friend and I invented this game I call, TEN GRAND®, but we aren’t the only ones to invent a geometric progession dice game. 1975 – Morton Levand registers trademark TEN-TWENTY GRAND. A geometric progession dice game with dice faces of numerals instead spots. 1982 – I talked to a lawyer who suggested that I change the faces or come up with a board that could be patented, so that I would have something marketable. I wanted to come up with something that actually improved the game, so another ten years or so went by, until I came up with the custom faces of Ace, King, Queen, Jack, 50...

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General Rules

Posted by on Jun 27, 2015 in Facts about TEN GRAND® | 0 comments

General Rules

General Rules of TEN GRAND® Every time you ROLL the dice, you must ROLL a 50, or a 100 or 3 or more of a kind, or you BURN and your TURN is over. A player can keep ROLLing the dice, as long as the player keeps getting points on every ROLL. A player can ROLL just 1 dice in an effort to ROLLOUT! ROLLOUT !: Anytime all of the dice are worth points, a player has the option to continue ROLLing. You add up the points, so far. Remembering how many points you have- but not yet scoring them. You can then ROLL again, using all 6 dice! However, you are still RISKING those points! If you ROLL all 6 dice...

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