Buy the TEN GRAND® Dice Game Today
The TEN GRAND® dice game includes 6 dice, handy carrying pouch, instructions, score card and gift box. The six dice, each have an Ace of Spades, a King, a Queen, a Jack, the number 50, and the number 100. TEN GRAND® is a geometric progression of 2, dice game. Geometric progression of 2 refers to the way 4 of a kind are worth twice as much as 3 of a kind are worth and so on. We accept most major credit cards, checks and money orders. TEN GRAND® is a game of action! With each throw of the dice, you risk more and more points and the key is knowing when to say, “I’ll STOP.” Throwing big points...
Read MoreGetting Started Playing TEN GRAND®
TEN GRAND® is easy to learn and travels well. It has even been played on Air Force One during the Clinton Administration. There are six dice, each with an Ace of Spades, a King, a Queen, a Jack, the number 50, and the number 100. Options to Playing, Scoring & Trivia About the Game Determine who goes first by each player throwing all six dice 1 time and the highest score goes first. In case of a tie the tying players throw again. Play goes clockwise from the first player. A game will take about 15 minutes per player. One player should be the designated scorekeeper, keeping tally with pen...
Read MoreA Player’s Turn:
A player’s TURN begins by ROLLing all 6 dice. After every ROLL a player only has 2 choices: STOP ROLLing. Add up all the points, write down the score for that turn and pass the dice to the next player or … ROLL again. Deciding that the points are too low, a player can ROLL the dice again, but the second ROLL will be with only 5 dice (or less than 5 dice). In order to ROLL again a player must pull aside at least 1 dice worth points (a 100, or a 50), or any combination of dice worth points and then ROLLs the remaining dice for the player’s next ROLL. The 50 and 100 are worth face value by...
Read MoreHow the Game got Started
1972 – A friend and I invented this game I call, TEN GRAND®, but we aren’t the only ones to invent a geometric progession dice game. 1975 – Morton Levand registers trademark TEN-TWENTY GRAND. A geometric progession dice game with dice faces of numerals instead spots. 1982 – I talked to a lawyer who suggested that I change the faces or come up with a board that could be patented, so that I would have something marketable. I wanted to come up with something that actually improved the game, so another ten years or so went by, until I came up with the custom faces of Ace, King, Queen, Jack, 50...
Read MoreGeneral Rules
General Rules of TEN GRAND® Every time you ROLL the dice, you must ROLL a 50, or a 100 or 3 or more of a kind, or you BURN and your TURN is over. A player can keep ROLLing the dice, as long as the player keeps getting points on every ROLL. A player can ROLL just 1 dice in an effort to ROLLOUT! ROLLOUT !: Anytime all of the dice are worth points, a player has the option to continue ROLLing. You add up the points, so far. Remembering how many points you have- but not yet scoring them. You can then ROLL again, using all 6 dice! However, you are still RISKING those points! If you ROLL all 6 dice...
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